Added generic_kill to #bypasses_invulnerability, and #bypasses_resistance damage type tags.įixes 34 issues fixed From released versions before 1.20.Added generic_kill, and outside_border to #bypasses_armor damage type tag.Removed pumpkin, and melon from #maintains_farmland block tag.File is now written with UTF-8 encoding.The file is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback.The identifier of the random sequence to use for a loot table is specified as a resource location in a new field called random_sequence.Each random sequence produces a unique sequence based on the world seed and sequence identifier, which means a loot table will produce the same results when ran with the same parameters in the same world.The game now uses named random sequences to deterministically produce loot for loot tables.Random sequences for loot tables are now deterministic. Changed from " suffocated in a wall" to " left the confines of this world".Changed death message used for deaths caused by the world border.Changed from " fell out of the world" to " was killed".Changed death message used for the /kill command. the / kill command now uses damage type generic_kill instead of out_of_world.
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